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I'm a 3D generalist and environment artist with 4 Years of experience. I began my career in VFX as production assistant on Mandalorian Season 2 before transitioning into becoming a CG artist.

My expertise lies in SideFX Houdini and Arnold, with a focus on hard surface modelling, texturing, SOP level procedural setups and solaris lighting. I'm also skilled in animation, shot design, and simulation. My goal is also as an artist is to always bring the Director's vision to life.

If you're interested in collaborating or hiring me for a project, please don't hesitate to get in touch.

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