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Fan art for the Mad Max cinematic universe.

Procedurally modeled in houdini, with the help of some asset packs. Lighted and rendered in Solaris using arnold. 

Foreground rocks are from Megascan. 

Landscape is drafted in houdini. Then it was fed into Gaea for detailing and texturing. After, brought it back into houdini for rendering. 

Procedural shacks setup from Arvid Schneider's tutorial named "Favela."

Progression

Still

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gastown.cam2.1240.jpg
gastown.cam2.1001.jpg

Reference

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