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Based on concept art from Fan Wennan

Buildings were procedurally generated in Houdini, with the help of accet packs to add details. Textures made with Substance Designer. Statues sculpted in zbrush. Lighted in Houdini Solaris and rendered with Houdini Arnold.

Foreground chacacter was made, textered and rendered in blender. Human base model and rig was from Universal Human Rig by Chris Jones. Garment was made and simulated in Marvelous Designer. Statue base was also made in blender, textured with both Substance Designer and Substance Painter.

Progression

Procedural Setup

Still

progress.1044.jpg
cam2.1073.jpg
cam3.1192.jpg
cam4.1140.jpg

Reference

concept.png
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